HermitcLab
A trapper's drone hovers over the factory course while four runners in traffic-cone and paper-bag hats dodge a flame jet.

Stop, You Jerk!

멈춰, 이 자식아!

Set traps. Run to the end. Trust no one.

An online death run for 2 to 8 players. Each round one of you gets the trigger and everyone else runs for their life. In development at HermitcLab.

You're the trapper

Runners are coming down the line. Drop the crusher on them. The lamp warns them first, and some of them are paying attention.

Stopped 0Got away 0

Click the course, press Fire, or tab to Fire and hit Space.

How a round goes

  1. Place traps

    Everyone flies a drone over the course and spends their budget on traps. Traps stay for the whole match, so the course gets nastier every round.

  2. Run, or pull the trigger

    One player becomes the trapper and fires traps from the drone. The rest race the course in third person and respawn at checkpoints.

  3. Pull the lever

    The first runner across the finish meets the trapper at the execution stage. There is a lever. You know what it does.

  4. Swap and score

    The trapper changes every round. Points from kills and finishes decide who wins the match.

The ice cavern course: a wooden walkway with red and white hazard panels, runners lined up behind a flame jet.
Low-poly, point-sampled, fogged in. Built to look like it came out of a PS1.

Four courses open now

Factory hall: a dark catwalk over glowing green acid.

Factory Hall

Conveyor belts, presses and an acid flood gate. 581 m

Jungle temple: a giant tree on a rock island at dusk, surrounded by water.

Jungle Temple

Sinking lily pads, bamboo mats and a vine net that snaps under three runners. 402 m

Pirate grotto: a broken wooden pier leading across a misty cove at sunset.

Pirate Grotto

Deck cannons, rowboats that flip and something with tentacles in the water. 336 m

Desert canyon: red rock pillars and a rickety trestle under a blue sky.

Desert Canyon

Quicksand, dust devils and a mine cart nobody is driving. 478 m

The hotbar

Ten traps every course shares, on keys 1 to 0. Each map adds its own on top, 51 in all so far.

  1. 1

    Spike plate

    Spikes up through the floor.

    170
  2. 2

    Flame jet

    A column of fire for 1.6 seconds.

    200
  3. 3

    Jump pad

    Launches runners wherever you aim it.

    130
  4. 4

    Trapdoor

    Looks like floor. Isn't.

    220
  5. 5

    Side piston

    Shoves runners off the far edge.

    200
  6. 6

    Pendulum axe

    Four swings through the gate.

    300
  7. 7

    Crusher

    Slams the full width of the path.

    350
  8. 8

    Sweeper

    A knee-high bar, two spins. Jump it.

    250
  9. 9

    Proximity mine

    Fires by itself. Stop and it gets you.

    300
  10. 0

    Sentry

    Aims where you'll be, not where you are.

    650

Made by HermitcLab

Stop, You Jerk! is the first game from HermitcLab, a game studio founded by Seungsoo Shin, Iljung Kim and Yoonki Cho. We build it in Unity, together with Claude.

Meet the studio